One of the major milestone for the release of New Dawn has been reached, spawn scaling is here!
Join us online to test group content and finally feel like Darkfall is an MMORPG.
Our aim so far has been to implement player progression features to form an organic experience:
- Long gone are the days of macroing and bloodwalls, you can now only gain experience when engaged in combat with monsters.
- All utility abilities are now tied to passive skills. Just play normally, and they will level up without grinding.
- Doing high damage to a monster will provide more experience, so you can focus on killing efficiently with high end equipment.
- The more base HP a monster has, the more each hit will give you xp, the efficient way to skill up now is to fight hard.
- Be social, the more players are fighting at a spawn, the more loot and the more xp they will gain.
So grab your best gear, as many friends as you have
and go after the larger monsters you feel you can take down!