Release follow up Patch

This patch focuses on anti-griefing mechanics and correcting critical bugs that have been reported in the past couple weeks.

  • Monster Loot reservation system:
    • When a monster dies, its loot is split between all engaged players.
    • Reserved items become available to all after 2 minutes.
    • Members of a party/clan can loot items reserved to other members of their party/clan.
  • All dungeons have had their exit and entrances altered in one or all :
    • Former exits now lead to the entrance room.
    • Entrance rooms now all have a portal that leads outside.
    • Exits lead to the same location as the overworld portal.
  • The way items attributes are stored server-side has been changed to be more resilient.
  • Fixed many world building issues that have been reported.
  • Critical strikes in PvP have been repaired.
  • Monsters can no longer be depleted of stamina through timed-parry.
  • Sidestep cannot be used while overburdened.
  • Reviewed the costs of low level leather armors.
  • Arrows are now crafted by 100 for 1 iron ingot and 5 wood.
  • Arrows and staffs are now taxed in market places.
  • Most alternate use actions cannot be interrupted by jumping behind the character.
  • Removed skills that weren’t doing anything but could still be unlocked:
    • teleport anchor.
    • maintenance.
    • trueforge armor and weapon.
    • gravity
  • You should now be able to target other players from the back of Shulgan Drake.
  • Jumping on a mount now costs 10 stamina. Jump sprinting to increase speed at the cost of stamina is now accepted.
  • Mage subskills now have proper meditation speeds.