Game Update 1.0 – The first of many

Cantrips and Regeneration

  • Basic healing spell and utilities have been split in their own schools and made baseline
  • Regeneration skills
    • Heal self
    • Stamina to Health
    • Mana to Stamina
    • Health to Mana
  • Cantrips
    • Mana Missile
    • Heal Mount
    • Hasten Spells
    • Launch
    • Beacon
    • Begone
    • Confusion
    • Telekinesis
    • Light, when unlocked
  • At the exception of Mana Missile and light, these skills are max level by default and shown without a level

Respawn system tweaks

  • The anti death-hopping protection has been made less over-zealous. Available spawn points will remain the same for 20 minutes, unless you die 2km away from your last respawn location
  • In case of server crash, you will no longer be teleported to a very old safe location. You will be teleported to the latest of the following
    • Last respawn selection
    • Dungeon overworld entrance
    • Logged out position

Looting tweaks

  • Stackable Items are merged per Party or Clan, allowing every member to loot the whole stack
  • Cases of looting being impossible have been fixed

Blue blocking reduction

  • A blank hit, having no effects, is allowed when a blue players hits another blue player
  • Blank hits will be available every 30s, and give more leeway before going rogue by accident
  • It will not apply when the target is rogue/red/enemy or a party/clan/alliance member

Marketplaces tweaks

  • Listings last 30 days and transaction fees are on sale with a fixed 10% rate
  • Drag and dropping items of the same kind allows to setup multiple identical listings for one slot each

Miscellaneous changes

  • Server now restarts faster. Maintenance or crash recovery should no longer take two hours
  • All hamlets can now build an Oven, Smithy, Workshop, Laboratory and Smelter
  • Baradron, kraken and fire dragon have new scaling criterias
  • Protected mounts can be mounted by Party and Clan members


  • Quest tracker showing quests in multiple factions has been fixed
  • Quest cancel should now work properly
  • Case of spell casting on mount has been fixed
  • Herb gathering and digging animations should stop properly
  • Many worldbuilding fixes
    • Bindstone at Qiqatak has been moved
    • Fixed some terrain holes making players fall into the void
    • Sanguine bank is accessible without jumping now
    • Some flying object fixed (tree, rock, houses, etc.)
  • Opening a personal bank at a holding bank should now be possible if the clan set the bank policy to “Access To All”
  • No more r20 weapon on Wildtribe Pathfinder