Roadmap To infinity and beyond!
Anti-blue blocking tweaks
Hitting another blue player will periodically give a contextual “blank hit” that does no damage. This should provide some leeway when someone is hit accidentally and give more margin to counter blue-blocking. This is the start of a more contextual rogue system. Game Update 1.0
Right now - Coming up next
Village controlpoint chain-breaking rewards
We will review the way capture rewards work with villages to reward going out and breaking the capture chain of entrenched clans. Rewards will be given to characters immediately in their backpack. It will be worth coming back to kill the victors.
Remote view of Marketplaces
Players will be able to remotely see the content of the marketplaces that can be used according to their race and alignment. Remote purchase will be possible, but the items will have to be picked up on location. Withdrawing profits to global gold account will also be possible for a fee.
Short term - Work in progress
More PvE incentives
This is what comes after the loot apocalypse. We need to rebuild loot tables based on player behavior and in accordance to ongoing crafting tweaks to make PvE more engaging and rewarding. This will also include more self contained objectives like reviewed quest difficulty and rewards.
Racial Kill reward structure and death penalties
Killing a player will provide a reward and on death characters will be drained of meditation. This will be proportional to the character’s advancement, alignment and track record. Should the character be out of meditation, it will get debuffed.
Medium term - Ongoing projects
Buy Orders in Marketplaces
This is our first major evolution of the marketplaces. This will let player order items or resources on the market place, providing a tangible sense of the demand for those who provide the supply. Crafters will no longer need to guess what sells, and they will be able to order the resources they need.
The watchtower system is a mechanic of deployable structures clans can place to tax, buff and oversee parts of the world. They can be sieged for territory control or raided for their content. Holdings cannot be sieged when friendly watchtowers still stand around them.