Roadmap

Patch 1.007/07/16
Patch 2.007/20/16
Patch 3.009/09/16
Patch 3.1307/25/17
Patch 4.009/22/17
Patch 5.012/09/17
Patch 6.001/17/18
- Added meditation reward to all quests & removed gold purchase of meditation points (Patch 1)
- Added new meditation sources to the game (Patch 3.0)
- Front loading and diminishing returns (Patch 1.4)
- Removed most of the useless passive skills (Patch 1)
- Shared cooldowns (Patch 1)
- Made movement more fluid and balanced bunny hopping (Patch 1)
- Smoothed out skills pre-requisite and placed all advanced schools at the same unlocking tier. (Patch 2.2)
- First step of the PvE engagement system (Patch 2.5)
- Linked abilities (Patch 2.5)
- Ability magnitude and monster difficulty increase the XP gains (Patch 3.1)
- Encumbrance impacts displacement effects. (patch 3.3)
- Balanced reach on all melee weapons (patch 3.3)
- Spawn scaling core mechanics (Patch 3.4)
- Hunt quests revamp (Patch 3.4)
- Power hour (Patch 3.7)
- Gear power gap reduction (Patch 3.9)
- Armor traits (Patch 3.9)
- Switched most self buffs to toggle buffs (Patch 3.9)
- Removed destroyers and other melee perks (Patch 3.9a)
- Charged up rays (Patch 3.11)
- Timed blocking (Patch 3.12)
- The Great Magic Overhaul (Patch 3.13)
- Monster AI improvements step 1 (Patch 4.00)
- Streamlining of mage progression (Patch 5.00)
- Rework of crafting XP gains (Patch 5.00)
- Title system (Patch 6.00)
- Investigated: 100%
- Implemented: 90%
- Tested: 75%
- Baguettes eaten: 232
- Removal of most forms of instant travels (Patch 1)
- Essential housing upgrades can now be crafted or purchased (Patch 3.2)
- Mount sprinting step 1 (Patch 3.3)
- Quests give rewards based on alignment and last bad action (Patch 1)
- First iteration of the engagement system (Patch 3.3)
- Alignment gains from praying will have a cost that permanently increases (Patch 3.3)
- War declarations now have a cost related to both clan sizes (Patch 3.3)
- Spawn scaling (Patch 3.4)
- New musics have been added to the game (Patch 3.6)
- Tailoring mastery (Patch 3.9)
- Mount inventories (Patch 3.11)
- Distance based harvesting (Patch 3.10)
- Market places (Patch 5.00)
- The loot table apocalypse (Patch 6.00)
- The Crafting Renaissance (Patch 5.00)
- Local banking with global gold (Patch 6.00)
- Engagement system step 2 and anti griefing fixes (Patch 6.00)
- Investigated: 95%
- Implemented: 80%
- Tested: 65%
- Baguettes eaten: 252
- Removal of all global diplomatic announcements (Patch 2.4)
- Village control point rework step 1 (Patch 3.0)
- Village control point rework step 2 (Patch 3.13)
- Vulnerability windows for holdings (Patch 3.13)
- Clan meditation system and upkeep costs for holdings (Patch 3.13)
- Watchtowers
- Investigated: 80%
- Implemented: 65%
- Tested: 60%
- Baguettes eaten: 200
- Weapons bar (Patch 1)
- Hotbar revamps (Patch 1)
- Multi slots (Patch 3.6)
- Generic physical abilities (Patch 1)
- Fizzles have been removed (Patch 2.4)
- Item selection system (Patch 3.8b)
- Inventory items can be sorted by pressing the U key (patch 3.3)
- Items in a grave can be automatically looted but have a timer based on weight (Patch 3.8b)
- There is now an item comparison framework. For example, … (Patch 3.2)
- You can hold down the attack button to auto attack in melee (Patch 3.2)
- Expanded view options field (patch 3.3)
- We stabilized the sheathing/unsheathing mechanic to be automatic (Patch 3.6)
- You can now press alternate use to equip harvesting tools and start harvesting (Patch 3.6)
- Map markers and full text search (Patch 3.9)
- Increased game feedback (Patch 3.10)
- New tutorial framework (Patch 3.10)
- Rework of durability losses (Patch 3.13)
- Dynamic tombstones and monster death polish (Patch 3.13)
- Show quest markers on map (Patch 4.00)
- Auto unlock of abilities (Patch 4.00)
- Removal of basic crafting tools (Patch 5.00)
- Investigated: 100%
- Implemented: 100%
- Tested: 100%
- Baguettes eaten: 250
- Performances upgrades (Patch 2)
- Reduced the lag caused by text in the interface (Patch 3.1)
- Fixed many historic memory leaks (Patch 3.9)
- Fixed water logging (Patch 2.6)
- Monsters will now warn GMs when unable to fight back (Patch 2.6)
- Displacement effects now work in all directions (Patch 3.2)
- Fixed an historic bug that made some races and genders not have the desired reach (Patch 3.3)
- An input warp after casting spells has been removed (Patch 3.5)
- “Game feel” improvements (Patch 3.8b)
- Legacy item recovery system (Patch 3.9a)
- Performances improvements step 2 (Patch 3.13)
- Operation screenshakes (Patch 3.13)
- Collision system improvements step 1 (Patch 3.13)
- Another performance pass (Patch 4.00)
- First wave of graphical improvements (Patch 4.00)
- Investigated: 100%
- Implemented: 100%
- Tested: 100%
- Baguettes eaten: 275