ROADMAP

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Overall progress

Graphical identity

bar2_01bar2_02bar2_03

Patches

legendPatch 1.007/07/16

legendPatch 2.007/20/16

legendPatch 2.508/23/16

legendPatch 3.009/09/16

legendPatch 3.1307/25/17

legendPatch 4.009/22/17

Ub3rgames

bar1_01 bar1_02 bar1_03 bar1_04

Player progression, PvE and combat

  • Added meditation reward to all quests & removed gold purchase of meditation points (Patch 1)
  • Added new meditation sources to the game (Patch 3.0)
  • Front loading and diminishing returns (Patch 1.4)
  • Removed most of the useless passive skills (Patch 1)
  • Shared cooldowns (Patch 1)
  • Made movement more fluid and balanced bunny hopping (Patch 1)
  • Smoothed out skills pre-requisite and placed all advanced schools at the same unlocking tier. (Patch 2.2)
  • First step of the PvE engagement system (Patch 2.5)
  • Linked abilities (Patch 2.5)
  • Ability magnitude and monster difficulty increase the XP gains (Patch 3.1)
  • Encumbrance impacts displacement effects. (patch 3.3)
  • Balanced reach on all melee weapons (patch 3.3)
  • Spawn scaling core mechanics (Patch 3.4)
  • Hunt quests revamp (Patch 3.4)
  • Power hour (Patch 3.7)
  • Gear power gap reduction (Patch 3.9)
  • Armor traits (Patch 3.9)
  • Switched most self buffs to toggle buffs (Patch 3.9)
  • Removed destroyers and other melee perks (Patch 3.9a)
  • Charged up rays (Patch 3.11)
  • Timed blocking (Patch 3.12)
  • The Great Magic Overhaul (Patch 3.13)
  • Monster AI improvements step 1 (Patch 4.0)
  • Streamlining of mage progression
  • Rework of crafting XP gains
  • Title system
  • Investigated: 90%
  • Implemented: 83%
  • Tested: 70%
  • Baguettes eaten: 210

Economy and virtual world

  • Removal of most forms of instant travels (Patch 1)
  • Essential housing upgrades can now be crafted or purchased (Patch 3.2)
  • Mount sprinting step 1 (Patch 3.3)
  • Quests give rewards based on alignment and last bad action (Patch 1)
  • First iteration of the engagement system (Patch 3.3)
  • Alignment gains from praying will have a cost that permanently increases (Patch 3.3)
  • War declarations now have a cost related to both clan sizes (Patch 3.3)
  • Spawn scaling (Patch 3.4)
  • New musics have been added to the game (Patch 3.6)
  • Tailoring mastery (Patch 3.9)
  • Mount inventories (Patch 3.11)
  • Distance based harvesting (Patch 3.10)
  • The loot table apocalypse
  • The Crafting Renaissance
  • Market places
  • Local banking with global gold
  • Engagement system step 2 and anti griefing fixes
  • Investigated: 65%
  • Implemented: 50%
  • Tested: 52%
  • Baguettes eaten: 152

Conquest, PvP and empire building

  • Removal of all global diplomatic announcements (Patch 2.4)
  • Village control point rework step 1 (Patch 3.0)
  • Village control point rework step 2 (Patch 3.13)
  • Vulnerability windows for holdings (Patch 3.13)
  • Clan meditation system and upkeep costs for holdings (Patch 3.13)
  • Watchtowers
  • Investigated: 80%
  • Implemented: 65%
  • Tested: 60%
  • Baguettes eaten: 200

Quality of life

  • Weapons bar (Patch 1)
  • Hotbar revamps (Patch 1)
  • Multi slots (Patch 3.6)
  • Generic physical abilities (Patch 1)
  • Fizzles have been removed (Patch 2.4)
  • Item selection system (Patch 3.8b)
  • Inventory items can be sorted by pressing the U key (patch 3.3)
  • Items in a grave can be automatically looted but have a timer based on weight (Patch 3.8b)
  • There is now an item comparison framework. For example, … (Patch 3.2)
  • You can hold down the attack button to auto attack in melee (Patch 3.2)
  • Expanded view options field (patch 3.3)
  • We stabilized the sheathing/unsheathing mechanic to be automatic (Patch 3.6)
  • You can now press alternate use to equip harvesting tools and start harvesting (Patch 3.6)
  • Map markers and full text search (Patch 3.9)
  • Increased game feedback (Patch 3.10)
  • New tutorial framework (Patch 3.10)
  • Rework of durability losses (Patch 3.13)
  • Dynamic tombstones and monster death polish (Patch 3.13)
  • Show quest markers on map (Patch 4.0)
  • Auto unlock of abilities (Patch 4.0)
  • Removal of basic crafting tools
  • Investigated: 95%
  • Implemented: 90%
  • Tested: 80%
  • Baguettes eaten: 250

Performances, bugfixes & "game feel" improvements

  • Performances upgrades (Patch 2)
  • Reduced the lag caused by text in the interface (Patch 3.1)
  • Fixed many historic memory leaks (Patch 3.9)
  • Fixed water logging (Patch 2.6)
  • Monsters will now warn GMs when unable to fight back (Patch 2.6)
  • Displacement effects now work in all directions (Patch 3.2)
  • Fixed an historic bug that made some races and genders not have the desired reach (Patch 3.3)
  • An input warp after casting spells has been removed (Patch 3.5)
  • “Game feel” improvements (Patch 3.8b)
  • Legacy item recovery system (Patch 3.9a)
  • Performances improvements step 2 (Patch 3.13)
  • Operation screenshakes (Patch 3.13)
  • Collision system improvements step 1 (Patch 3.13)
  • Another performance pass (Patch 4.0)
  • First wave of graphical improvements (Patch 4.0)
  • Investigated: 90%
  • Implemented: 90%
  • Tested: 80%
  • Baguettes eaten: 225

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